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Blade & Soul MMO Log Two_ Grinding To A Halt

By Dr. Evelyn Reed | January 01, 0001 | 7 min read

It’s been a little over three weeks since I started playing NCsoft’s martial arts MMO import, and my desire to reach the level cap has lessened considerably. Mind the aspect ratio of the video, I was playing on an ultra wide screen. Things were going so well in my firstBlade & Soul MMO pp slot log. I was enjoying combat. The questing is pretty linear (go to town A, complete all the quests, move to town B, repeat) but the storyline was interesting enough to propel me along. The free-to-play aspects of the game pp slot were a bit obnoxious but nothing I couldn’t ignore. Crafting looked complicated, but I used my top secret method to overcome that (not crafting at all). Plus I loved the movement system. So what changed between now and then? Here’s a quick rundown of points I touch on in the video log. Grouping with other people for dungeons becomes much more common when you start reaching higher levels super slot (currently at 35), and it all feels so pointless. No one talks. There are no traditional roles (healer, tank, damage) so it’s all just a free-for-all. Were I playing with friends I might dig that. Instead I’m even more annoyed with other people than I already was. Other people suck in Blade & Soul. There are some nice folks wandering about, but mostly I’ve run into kill-stealing assholes. It’s escalated since the last log, to the point were instead of just taking whatever target you’re obviously running towards they’ll tag that one, then keep running and tag any others in the immediate vicinity. I’m really getting sick of them. The Cross-Server Dungeon feature is speed and efficient. I’ve never waited for more than a few seconds to get a full group for any game dungeon. If only group dynamics were better, this would be wonderful. Player versus player combat is actually a blast. Putting together combos against weak NPCs is one thing, but figuring out what another n98 live player is super slot doing and trying to counter it is a lot of fun. If I stick around much longer, PVP might be the reason. I still love the game’s early content. When I’m tired of slogging through quests for small rewards on my main I hop onto an alt and burn through the starter quests again. Normally I despise that sort of repetition, but the classes here are diverse enough that they provide the variety the game lacks. I think what I need to do here is let my Assassin, Back, rest for a bit. Maybe I’ll have more fun as another class approaching the level cap. I’m really enjoying my Conjurer. Maybe it’s his time to shine. Til next time! To contact the n98 author of this post write to [email protected] or find him on Twitter@bunnyspatial

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