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'I think Todd in particular gravitates not towards the weird stuff'_ Skyrim's co-lead and Morrowind

By Dr. Evelyn Reed | January 01, 0001 | 7 min read

Certain opinions are so widespread, and so oft-repeated, that I kind of get tired of hearing them even when I share them. For instance, the notion that the version of Cyrodiil we got in The Elder Scrolls 4: Oblivion was a bland, Tolkien-ised thing compared to the descriptions of the province we got in earlier games. I agree, but also I've read variations of that take so much over the last nearly 20 years that I really struggle to care all that strongly about it anymore (and hey, I still like Oblivion a lot; more than I like , even).

But I guess I can make an exception when the person saying it is former Bethesda loremaster and Skyrim co-lead designer Kurt Kuhlmann (via ). Kuhlmann sat down with recently for a big ol' chat yono business sbi about his life and times at Bethesda, where he worked from 1996 to 1998, then again from 2003 to 2023. Long story short? Hey, Kuhlmann wanted to #KeepCyrodiilWeird too.

"I came back during the end of pre-production on Oblivion," said Kuhlmann. "I wasn't the lead on Oblivion… the worldbuilding on Oblivion was pretty much done when I started on it.

"I'm not, like, mad about it or anything," he notes, but "If you look at [the pre-Oblivion in-game book] … That was a much weirder place than what you see in Oblivion."

Kuhlmann, who I really must emphasise clearly isn't too bothered at the end of the day, says there are of course "reasons" for Oblivion's relative normie-ness compared to its immediate predecessor: "I think Todd in particular gravitates not towards the weird stuff. I do. Like, Morrowind… Michael and yono business sbi I had done a lot of brainstorming on that, and obviously, it's got the Dune vibes, and the Dark Crystal vibes. I love that stuff. I would have definitely put more in [Oblivion] if I could have."

Still, Kuhlmann notes that his more psychedelic vision of Oblivion probably wouldn't have been quite as financially successful as the one we got. "I suspect yono business in that sense, that was the right decision, when you've got Lord of the Rings—wildly popular—I think the movies may still have been coming out when Oblivion came out."

As for ? Well, Kuhlmann says your guess is as good as his: "I don't know anything about what the game is. They're not allowed to tell me that." But still, "They're making rummy meet something different than what I would have done, and so I don't know how I'm going to feel about that when I see it."

Nevertheless, he doubts we're gonna get something Morrowind-flavoured. "Especially now, you've got Microsoft, it's got to be one of their big things. I would be skeptical that they could do a game in Elsweyr or Black Marsh," since, hey, a game filled mostly with lizard-guys or cat-guys would be pretty weird.

Which, frankly, even yono business as an ardent Morroboomer, I made peace with all that years ago, and with ongoing projects like Project Cyrodiil and Tamriel Rebuilt recapturing that old-Bethesda weirdness perfectly, I don't even really feel like I'm missing out.

You've gotta wonder what a Kuhlmann-free TES looks like, though. Michael Kirkbride, who worked closely with Kuhlmann on crafting all of Morrowind's (and Redguard's) weird lore, still posts regularly on Reddit. ? "With Kurt gone, my faith in TES6 has cratered," writing in a separate post that "Kurt was the best writer that TES ever had. He was a torchbearer of keeping Tamriel’s more unique qualities and ideas alive. (No surprise, as he came up with so many of them.) His leaving will be to the creative detriment of 6. Such a massive mistake letting him go."

Well, damn. At least we'll always have Morrowind.

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